This course develops two connected areas of applied mathematics: vectors and dynamics. Vectors provide the language for describing quantities that have both magnitude and direction, while dynamics applies vector ideas to the motion of particles and bodies under the action of forces.
The central aim is to help students solve problems involving vector operations, motion, force, momentum, work, projectile motion, impulse, impact, elastic strings, and simple harmonic systems.
A vector is a directed quantity represented geometrically by an arrowed line segment. The length of the arrow shows the magnitude, while the arrowhead shows the direction.
If a vector begins at point P(x1, y1, z1) and ends at point Q(x2, y2, z2), then its component form is:
PQ = ⟨x2 - x1, y2 - y1, z2 - z1⟩
In unit-vector notation, the same vector may be written as:
v = v1i + v2j + v3k
The magnitude or length of v = ⟨v1, v2, v3⟩ is:
|v| = √(v12 + v22 + v32)
Find the component form and magnitude of the vector from P(-3, 4, 1) to Q(-5, 2, 2).
Solution:
PQ = ⟨-5 - (-3), 2 - 4, 2 - 1⟩ = ⟨-2, -2, 1⟩
|PQ| = √[(-2)2 + (-2)2 + 12] = √9 = 3
The direction cosines of a vector are the cosines of the angles it makes with the positive coordinate axes.
If:
v = xi + yj + zk
and α, β, γ are the angles made with the positive x, y, and z axes respectively, then:
cos α = x⁄|v|, cos β = y⁄|v|, cos γ = z⁄|v|
A unit vector is a vector of magnitude 1. The unit vector in the direction of a non-zero vector a is:
â = a⁄|a|
Find the unit vector in the direction of AB, where A(1, 2, 1) and B(2, 5, 4).
Solution:
AB = (2 - 1)i + (5 - 2)j + (4 - 1)k = i + 3j + 3k
|AB| = √(12 + 32 + 32) = √19
Unit vector = 1⁄√19i + 3⁄√19j + 3⁄√19k
Let:
u = ⟨u1, u2, u3⟩ and v = ⟨v1, v2, v3⟩
Then:
u + v = ⟨u1 + v1, u2 + v2, u3 + v3⟩
u - v = ⟨u1 - v1, u2 - v2, u3 - v3⟩
ku = ⟨ku1, ku2, ku3⟩
Let u = ⟨-1, 3, 1⟩ and v = ⟨4, 7, 0⟩. Find 2u + 3v.
Solution:
2u = ⟨-2, 6, 2⟩
3v = ⟨12, 21, 0⟩
2u + 3v = ⟨10, 27, 2⟩
A set of vectors {a1, a2, ..., an} is linearly dependent if there exist scalars k1, k2, ..., kn, not all zero, such that:
k1a1 + k2a2 + ... + knan = 0
The vectors are linearly independent if the only solution to this equation is:
k1 = k2 = ... = kn = 0
Determine whether v1 = ⟨12, -8⟩ and v2 = ⟨-9, 6⟩ are dependent.
We solve:
k1⟨12, -8⟩ + k2⟨-9, 6⟩ = ⟨0, 0⟩
This gives:
12k1 - 9k2 = 0
-8k1 + 6k2 = 0
A non-zero solution exists, for example k1 = 3 and k2 = 4. Hence, the vectors are linearly dependent.
The scalar product, also called the dot product, multiplies two vectors and produces a scalar.
If u and v are vectors, then:
u · v = |u||v|cos θ
In component form:
u · v = u1v1 + u2v2 + u3v3
cos θ = u · v⁄|u||v|
Find the dot product of ⟨1, -2, -1⟩ and ⟨-6, 2, -3⟩.
Solution:
u · v = (1)(-6) + (-2)(2) + (-1)(-3)
= -6 - 4 + 3 = -7
The projection of u onto v is:
projvu = (u · v⁄|v|2)v
The scalar component of u in the direction of v is:
u · v⁄|v|
If a constant force F moves an object through displacement d, then:
W = F · d
The cross product multiplies two vectors and produces a vector perpendicular to both.
If p and q are vectors, then:
|p × q| = |p||q|sin θ
The direction of p × q is determined by the right-hand rule.
For p = p1i + p2j + p3k and q = q1i + q2j + q3k:
p × q = (p2q3 - p3q2)i - (p1q3 - p3q1)j + (p1q2 - p2q1)k
Let u = 2i + j + k and v = -4i + 3j + k. Find u × v.
Solution:
u × v = (1 × 1 - 1 × 3)i - (2 × 1 - 1 × -4)j + (2 × 3 - 1 × -4)k
= -2i - 6j + 10k
A vector-valued function assigns a vector to each value of a scalar variable, usually time.
If:
r(t) = x(t)i + y(t)j + z(t)k
then the velocity and acceleration are:
v(t) = dr⁄dt = dx⁄dti + dy⁄dtj + dz⁄dtk
a(t) = dv⁄dt = d2x⁄dt2i + d2y⁄dt2j + d2z⁄dt2k
If:
v(t) = v1(t)i + v2(t)j + v3(t)k
then:
∫ v(t)dt = i∫ v1(t)dt + j∫ v2(t)dt + k∫ v3(t)dt
If r(t) = (40t2 + 8t)i + 2cos(3t)j + 2sin(3t)k, then:
v(t) = (80t + 8)i - 6sin(3t)j + 6cos(3t)k
a(t) = 80i - 18cos(3t)j - 18sin(3t)k
Kinematics is the study of motion without considering the forces that cause the motion.
If s is displacement and t is time, then:
v = ds⁄dt
a = dv⁄dt = d2s⁄dt2
When acceleration is expressed in terms of displacement, another useful formula is:
a = vdv⁄ds
If a particle has position (x(t), y(t)), then its velocity components are:
vx = dx⁄dt, vy = dy⁄dt
The speed is:
v = √[(dx⁄dt)2 + (dy⁄dt)2]
The direction is given by:
tan θ = dy/dt⁄dx/dt
A particle has displacement s = e4tcos 5t. Find its velocity.
Solution:
v = ds⁄dt
= e4t(4cos 5t - 5sin 5t)
A force is an action that tends to change the state of rest or motion of a body, or deform it.
Newton's second law gives:
F = ma
where F is force, m is mass, and a is acceleration.
Momentum is the product of mass and velocity:
p = mv
Momentum is a vector quantity.
If no external force acts on a system, the total momentum before collision equals the total momentum after collision:
total initial momentum = total final momentum
A 3 kg mass has acceleration a = 2i + 5j m/s2. Find the force.
Solution:
F = ma = 3(2i + 5j) = 6i + 15j N
|F| = √(62 + 152) = √261 = 16.2 N approximately.
When a particle moves vertically under gravity, its acceleration is g downward.
If upward motion is taken as positive, the standard formulas are:
v = u - gt
h = ut - 1⁄2gt2
v2 = u2 - 2gh
H = u2⁄2g
T = 2u⁄g
where u is initial velocity, v is final velocity, h is height, H is maximum height, and T is total time of flight for vertical projection returning to the same level.
A particle is projected vertically upward with velocity 57 m/s. Find its velocity after 3 s using g = 9.8 m/s2.
Solution:
v = u - gt = 57 - 9.8(3) = 27.6 m/s
Projectile motion is the motion of an object projected into the air and moving under the influence of gravity alone, neglecting air resistance.
If a projectile is launched with initial speed u at angle θ above the horizontal:
ux = ucos θ
uy = usin θ
Horizontal motion has constant velocity, while vertical motion has acceleration -g.
Time of flight: T = 2usin θ⁄g
Maximum height: H = u2sin2θ⁄2g
Horizontal range: R = u2sin 2θ⁄g
A projectile is launched at 20 m/s at an angle of 25°. Take g = 10 m/s2. Find the time of flight.
Solution:
T = 2usin θ⁄g = 2(20)sin 25°⁄10 = 1.69 s approximately.
In restricted vertical motion, a particle moves vertically while a resisting force opposes its motion. A common model assumes that resistance is proportional to velocity.
If the retardation due to resistance is kv, where k is constant and v is velocity, then the formulas for upward projection include:
t1 = 1⁄k ln(ku + g⁄g)
H = u⁄k - g⁄k2 ln(ku + g⁄g)
where t1 is the time to reach maximum height and H is the maximum height.
An elastic string is a string that can stretch under tension and return to its original length when the force is removed, provided its elastic limit is not exceeded.
Hooke's law for an elastic string is:
T = λx⁄l
where T is tension, λ is the modulus of elasticity, x is extension, and l is the natural length.
An elastic string of natural length 1 m is stretched to 1.4 m by a force of 4 N. Find λ.
Solution:
x = 1.4 - 1 = 0.4 m
T = λx⁄l
4 = λ(0.4⁄1)
λ = 10 N
A simple pendulum consists of a small heavy particle suspended from a fixed point by a light inextensible string. For small oscillations, its period is:
T = 2π√(l⁄g)
where l is the length of the pendulum and g is acceleration due to gravity.
Impulse is the product of force and the time for which the force acts. It equals the change in momentum.
For constant force:
I = Ft = m(v - u)
For variable force:
I = ∫ F(t)dt
A mass of 3 kg moving at 5 m/s is acted on by a force of 10 N for 0.3 s in the direction of motion. Find the final velocity.
Solution:
I = Ft = 10(0.3) = 3 Ns
I = m(v - u)
3 = 3(v - 5)
v = 6 m/s
Impact is a collision between bodies over a very short time. For direct impact between smooth bodies, two principles are commonly used:
The coefficient of restitution e is:
e = relative speed of separation⁄relative speed of approach
For two bodies moving along a line:
e = v2 - v1⁄u1 - u2
where u1, u2 are velocities before impact and v1, v2 are velocities after impact, chosen along the same line.
PQ = ⟨x2 - x1, y2 - y1, z2 - z1⟩
|v| = √(v12 + v22 + v32)
â = a⁄|a|
u · v = |u||v|cos θ
projvu = (u · v⁄|v|2)v
|u × v| = |u||v|sin θ
W = F · d
M = r × F
v = ω × r
v = ds⁄dt
a = dv⁄dt = d2s⁄dt2
F = ma
p = mv
I = Ft = m(v - u)
v = u - gt
h = ut - 1⁄2gt2
v2 = u2 - 2gh
R = u2sin 2θ⁄g
H = u2sin2θ⁄2g
T = 2usin θ⁄g
Tpendulum = 2π√(l⁄g)
Telastic = λx⁄l